evaluation page
For those of us excited about new media like Second Life, exploring and experimenting are rewarding and engaging in themselves. For instructors, seeing their students intrinsically motivated and engaged in learning is very satisfying . However what's engaging and rewarding to one person is not to another. Recent literature on so-called digital natives or the net generation (born 1981 or later) suggests that students have varied degrees of interest, ability and uses of technologies. Consequently, we're expecting primarily self-selected students to take advantage of this initiative.

art exhibit
To begin with, I needed to understand how floor plans are brought into SL and scaffold that process for the students. Basically that consisted of figuring out the conceptual and technical scaffolding for portions of the process; Moni and Kate needed to spend time with the building tutorials on the island. At issue are the following questions:
  • To what extent does building a model in Second Life, as compared with building a mat-board model enhance learning outcomes? Would you be willing and interested in working on one gallery design together in SL? The reason is this. I’d like to present this project to her as a prototype that will inform the building of a permanent virtual gallery. But it’s a prototype not only of a model but of HOW TO build the model AND, what SHOULD BE LEARNED (learning outcomes) in the process.

suggest to Tina that you and I come up with the learning objectives based on what we figure out in the process. I alluded to this in the update mail I sent her.
In other words, one of the objectives is to conceptual a gallery (i.e., create a floor plan), the other is